Agreed! Equipment aesthetics are a major feature of character progression for me, and really important for replay in a game like this, especially with a lvl cap.
Could be that I just missed it, but is there anything here analogous to Major/Minor colors in BG1 and BG2?
That was a very simple but pretty effective approach.
In Infinity there were basically 2 colors that the player could easily change from their paper doll menus (the cloth components of the armor basically), and 2 colors that they couldn't easily change (the metal/leather components) unless they were using GateKeeper or Shadowkeeper.
I actually liked that scheme a lot, since it gave the player some control over their look, but without completely throwing in the towel and removing aesthetics as a feature of character progression (which is what happens when the player is given complete control to modify everything via the introduction of things like metal tints, or leather dyes or whatever). Making it a free for all the way stuff was handled in NWN also leaves a lot to be desired. I prefer some limits, at least for enchanted armor, since it gives you a reason to get excited for like Green Chainmail or a Black Breastplate say.
Since this is BG3, I would like to see 3 colors the player could modify for regular non enchanted armor from the Char menu or Inventory screen...
1 major color
2 minor/trim colors.
For enchanted equipment one of those colors could be locked. Each type of equipment could also have 1 color that can't be altered, like the metal component say, just so there is some built in flair to make enchanted armors and such feel unique.
Last edited by Black_Elk; 10/10/20 08:09 PM.