First couple of days on my first playthrough were miserable. I am very familiar with 3.5e but not at all familiar with 5e. Every fight had to be save scummed--not just beforehand, but during combat. It was frustrating, so I put the game down for a bit to see why I wasn't doing well. I spent a good couple of hours reading 5e rules and watching youtube and twitch and came back, and I'm not losing fights that often. However, the party resources required to get through them are much more costly than they should be. I can sometimes do two encounters per long rest, but I don't think I've hit 3 without taking one. 5e parties should be able to get through 6-8 encounters per long rest. When every fight is like a final chapter battle, your encounter design needs serious attention. More easy encounters, fewer that can wipe out the entire party with average luck. That's what D&D combat flow is, and has always been. Irritated that I had to go outside the game in order to learn how to play it. The importance of positioning and interactive objects needs to be in the tutorial. You need to explain advantage and disadvantage. Sneak attack has to light up only when it's actually possible. I shouldn't have to actually buy the 5e players handbook to know how to play your video game. I'm loving the story and the setting, though. I have all the 3.5 FR source books and this is great.

Last edited by Delaredia; 10/10/20 08:26 PM.