Originally Posted by Plunkett
The issue for me is that every fight is balanced like DOS2 in that every single one can potentially cause a TPK. This is fine in Divinity, but in 5e every fight does not need to be so difficult. If this was an actual campaign of this difficulty, then this DM would have no players. They need to take a long hard look at whoever is in charge of encounter balance and remind them that this is a DnD game not a divinity one. (No problem with DOS2, it’s maybe my favourite game of all time, but if I play BG3 it should play like a 5e game.)



This is really the heart of the issue for me. I was excited for this game because I thought it would be a fun multiplayer D&D experience. But with the way the game is currently built I would never want to play a campaign with friends because it's not a BG experience. It's a DOS2 experience with a BG3 wrapper. Which is fine, but it's not in the spirit of previous D&D games, which had the potential to be deadly, but combat didn't require exploiting every weapon at your disposal just to beat up a couple of dumb low level goblins.

I would never subject a group of friends to this game because it's just save-scumming and resting constantly.