Why does every little cantrip have to have some extra effect on it, even if it doesn't make sense? We have a lot of spells that debuff. Make a Daze cantrip that debuffs AC, it makes sense.
Maybe because "okay I do 1d6 damage... that's all, your turn" is kinda boring in a video game.
The surfaces are way tuned down from D:OS2 to the point it that all these complaints feel silly. Yes, the party pathfinding needs work to not run into them like idiots, but they have a very small impact on how combat plays out and the game is better for it.