Agreed
Jump function needs to be separated from Disengage. It should not cost a bonus action to jump. This creates other problems like on my Rouge, I use bonus action to dash... then I cant jump over anything with all that movement I just gained.
I would also like to see Disengage cost an action so things like Shocking Grasp cantrip or Mobile feat serve a purpose. I suspect action economy was the goal, in DND most classes dont have many bonus action options while some are built around it. Coming from DOS2, players had multiple things they could do each turn, so I feel like these overtuned bonus actions are all to fill the gap of "4 players with 1 action each makes turns feel weak". This is especially true when you miss that one action
Last edited by pill0ws; 10/10/20 09:29 PM.