Originally Posted by Firesong
Originally Posted by Stabbey
Originally Posted by Firesong
No, no and NO!

I HATE the rest mechanic, because this just adds unnecessary complexity and is breaking the flow of the game all the time, it's extremely annoying and doesn't contribute to the fun of the game.

Since this is a video game, it should be as smooth as possible, and the resting mechanic is a pure PITA. Drop it for good.


It's a D&D game. It's balanced with that mechanic existing.


It's a video game and this mechanic makes no sense at all in a video game. I understand the reason for this mechanic in tabletop D&D, but in a video game it's nothing but a stupid nuisance that makes me facepalm every time I have to do it (instead of progressing through the game, through the story, etc...).


So is your issue that a long rest is required for resources to reset and you feel you need those resources to play through the story with out the long rest? The reason I ask is as far as I know besides the one tutorial time you are never forced to long rest. For instance I only really long rest when i complete an area or a quest chain but that requires me to take my licks with low resources or not using the instant kill option incase I need it later. Just questioning for clarification because the way you phrase it as if the game is forcing you to long rest even when you dont want/need to.

Last edited by Basstieon; 10/10/20 09:09 PM.