Please please please this.

Why is there no dodge? Why can everyone bonus action disengage?

Verticality is strong enough as a way to gain cover/LOS enemies. It doesn't need to also make it WAY easier to hit enemies from as well, because it makes there be no point to playing a STR character when you could just run DEX with a heavy crossbow, take highground, and never miss a shot or take damage. Every single encounter overground allows this: The Gith patrol, the Gnolls, inside and outside the goblin camp, Blighted Village incl. the ogres.

Why is there so much access to healing via food, potions, and short/long rests? Why bother with a cleric? (Compounded by the ability for wizards to learn healing spells)

% to hit vs dice roll just feels way worse, especially because sometimes you'll get numbers that are just mathematically impossible to get on a d20 system. 99% to hit? Sure. How?

Why are throwables so common? Why does everyone have alchemists fire/acid/bombs? One to two a fight from a unique enemy type among goblins would be fine, I guess, but its way too common now. Fire Bolt and Acid Splash should NOT be the way they are now. Conversely, I will say I like the throwables you get from the Nautiloid - they're unique and you won't find them past the starting area (for at least a long while). Extremely limited unique effects for players to play with is fun! Having 19 alchemists fire, one for every combat in the game, is not!