Originally Posted by Gaidax
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That isn't a true representation of eldritch blast. At first level with the hex spell, cast as a bonus action you can get 1d10 +1d6 damage for every encounter because you can reapply hex once casted as a bonus action. Even after taking a short rest getting you spell slot back you can still reapply hex as a bonus action. At second level you can add your charisma bonus to eldritch blast via an invocation, 1d10+1d6+3* that is an average damage of 12 every attack. That isn't chicken feed and that more than eclipses a wizard's firebolt. 5-19 damage at second level that can be used for EVERY attack all day isn't something I would call weak nor underpowered. Also hex gives disadvantage to 1 chosen ability for all its ability check rolls.

Warlocks are a narrower focus from wizards but Warlocks can get multiple abilities that are "use at will." No spell slot needed just use it at will. I haven't even talked about all the other invocations that modify and improve eldritch blast. if you think a simple reading of the cantrip Eldritch blast tells you all you need to know about eldritch blast you have more research to do on Warlocks. Warlocks can do fewer things than other casters but what they can do they do it VERY well and in many instances far more often that any other caster could dream of doing.

* this assumes a 16 CHA which isn't unreasonable a stat for a caster class.


Try that thing ingame, half the time you can't even land the damned thing. What we have ingame now as a Warlock is basically a crippled Ranger/Wizard. Theories are one thing, but the reality is that in the end you simply are a shitty Hunter Ranger like that.


Like right now ingame level 3 ranger and level 3 warlock. Ranger has easy +3 extra attack (+1 weapon, +2 archery) on top of Warlock, passive Colossus Slayer (extra 1d8 damage) and Hunter's Mark, which is literally Hex minus the saving throw debuff AND they can dip arrows in surfaces easily spawned by your friendly Wizard - free fire arrows for all the eternity. When we will get to level 5 that Ranger will have one more attack too, like Eldritch Blast gaining one and seeing how game supposedly caps at level 10 - Warlocks will be stuck with same 2 spell slots and same 2 Eldritch Blast attacks for good and same shitty Proficiency + Modifier for attack vs Rangers having same AND another +3 to +5 assuming we get +3 weapons.

I certainly hope they will reconsider 1 rest thing and level 10 ultimate cap, because like that - Warlocks are simply not up to snuff, you'd be stuck with your 4-1 spells per long rest and Eldritch Blast that is a worse version of what Rangers do anyway. There is no ifs and buts there - 1 short rest is a big disadvantage to Warlock.


It's really how it is - it's not about some silly class honor or something - it's really simple case of having one short rest and level 10 cap as intended turns warlock into a shitty ranger with nerfed attack modifier that can toss 4-1 Wizard spells per rest and that's it. It IS weak, there is no ifs and buts there.

Heck to add insult to injury, with the way firebolt works in BG3, you practically hit even if you miss and you can turn it into a buff for all your martial companions at will and you tell me stories about supposedly unique Warlock prowess... joke. The only real thing Warlocks have is Dark One's Blessing and even that is just little more than a pot saver if you think about, because you can use pots as bonus action in BG3 anyway.



You make some points I agree with, and some pointa I disagree with. Dipping one arrow in fire and getting a massive buff to damage is a good point. Its unrealistic, does not fit with D&D, and is wacky and silly. An arrow dipped in fire gains several advantages: It will often damage an opponent even if it misses. It will often DoT (damage over time) the opponent when hit. It will often CC the opponent: Silly stuff like ice surfaces appearing beneath their feet when they get shot in the chest by an arrow. The effective damage of an arrow dipped in fire is probably double that of a normal arrow. Which shows a lack of knowledge regarding 5e balance when it comes to the game designers.

Point I disagree with: Warlocks being bad rangers: In the TTRPG a well built warlock outdamages a ranger by a mile. It is actually the other way around. A ranger is a bad warlock without the utility. Or rather Rangers are bad archers who wish they could compete with Fighters who spec into ranged. That being said: Yes, the current rest system is idiotic at best, and it screws over the classes that use short rest as a battery. Another sign that few game designers at Larian have a deep experience with D&D. Now I must admit that Larian has changed many classes drastically, so I do not know if ANY of what i said is true in the game.

Thirdly: Yes, warlocks are not amazing if you build them as a standard caster. The only standout builds for a warlock in 5e are hexblade builds (The other subclasse are quite bad). And a warlock is kind of forced in to a few narrow paths to make them shine. People who say otherwise, play with unoptimized characters (which is fine if they enjoy it).

Finally: I am on your side though. 5e, is balanced around 6-8 encounters per day. And it should be easier to enforce in a videogame than at the table. If you just give people free long rests, you are making the classes who are reliant on only short rests useless. The current system is a large, blinking sign showing us that Larian does not understand the system they are supposed to be using. For some reason they think that their wacky surface mechanic is a good fit for D&D (Zap yourself via blood from the enemy). For no good gameplay reason whatsoever they have changed many classes into something completely different from D&D. Do they think they know balance better than a game tested by time over and over, or do they not respect the material? 5e has its issuer at high level, but it works better than any MMO or videogame I have played in combat. The OP factor of Wizards etc, come from the power of imagination and how you can use spells. That does not translate well to videogames.

Last edited by Ascorius; 10/10/20 09:53 PM.