to the people that say, that combat would be too boring with true 5e rules:
Have you actually played 5e yet?
i mean, yeah, there can be some repetitiveness, but that can easily be mitigated, by making standard actions a single click.
assign a cantrip as your main way to attack and then all you have to do is click on the enemy and end your turn.
that would speed up combat a lot.
i understand, that they try to make every encounter special this way, but all these ground effects just make every battle to a combat puzzle. and i get easily tired to think about all the 100 options every turn, because of all the spells and items i have.
combat is important, but larian has proven with this very early access release, that story telling is their strong side and they should focus on that.
combat is just part of telling a story. and often video games have a lot more combat encounters that TT games. but that is the very reason, why combat should be speed up. it is slowed down considerably by complicating all the 5e rules.