Originally Posted by CamKitty
Or just not limiting short rests by anything but time. Characters seem to get tired fr real rests eventually, so short rests should just use up that time a bit


That's related to the issue of how to limit long rests. How to determine that enough time has passed to allow a new rest. If it's based on, for instance, actual real-world time elapsed, there will be cases of people having to walk away and leave the game running because they are in bad shape and need a rest, but the game won't let them.