Video games work differently than table top games, mechanics, semantics and ideas from tabletop games make no sense here.
While it's nice to enjoy the lore of D&D, having to basically hack the system (save scumming) to do what EVERY computer role game player wants to do, namely to shape your own path, isn't good game design.
So lets get back to the virtues of what made D:OS 2 such an extraordinary game, take the assets and the (I think, can't tell too much, because the constant dice rolls are throwing me out of the track all the time) story and have a good time.
I'd love to spend another 1200+ hours on a Larian game. But on the game, not on the "reloading savegame" screen, because of some stupid dice roll.
Last edited by Firesong; 10/10/20 10:51 PM.