Agreed with all the points except the death one. Its a necessary evil in a game where you can't make a new character and where you have a higher density of combat encounters than you'd have in table top. More combat = more opportunities to die. They should be sparing with them though; they should never feel abundant. Maybe using one brings a character back injured or debuffed in some way until certain criteria are met.
Every character being able to use scrolls is just bad design. It completely undermines the distinction between classes. And another thing - there are FAR too many scrolls in the game. I'm tripping over them. I don't think your average D&D game hands out scrolls like candy to your players. As per another poster, having so many undermines the need for having spell slots in the first place. I think scrolls should be rare in general, and the ones you typically find should be those that you wouldn't want to memorize because they're too niche to take up a spell slot.