Originally Posted by PumatsHole
What exactly is your suggestion here? No dice rolls? How would you then suggest incorporating proficiencies and bonuses?

If you are save scumming to undo a missed attack or failed dialog option I think you might be missing the point.


I'm save scumming because, for example,
I would never play a character that would let a child die.


This is not about fights. A fight is a player skill test, this also includes fight preparation and strategy and, for Larian games, also finding clever ways to "cheese" a fight, which was a super fun aspect of D:OS2 (I made a sport out of it on my last playthrough - to cheese as many of the fights as possible). A dice roll is pure nonsense and does neither test my skill as a player nor increase the number of options I have. It just acts as an arbitrary limitation on my gameplay.

How I would include proficiencies and bonuses?

Skill checks. Like in a fight. A hard fight may be terribly hard with that sword from 3 levels ago (D:OS2 methodology, lol), but doable with extreme player skill.

Likewise for conversations. Add a puzzle if you need to, but this whole "lets roll a dice if my character is able to say 'hi'" is pointless.

If it contributes, it contributes, if it doesn't, it doesn't.

Last edited by Firesong; 10/10/20 11:08 PM.

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