The cut scene issue can be very jarring. One of the main things that really makes a RPG feel immesive if when your actions alter the NPCs and reactions to your character. I have seen a bit of that but not much.
When there is a trap or a object of interest around I see the Die Roll above the character. This clues me in that something is there that I may have missed. I can swap to one of the NPCs and wait for their Die Roll. In real table top this is what players tend to do, one failed a check and another wants to roll. First, lets hide the die roll so we aren't alerted to something we might not find. Take the average of the party's roll or just the active character. It seems strange I can enter the same dialog or situation with a different party member.