Originally Posted by Ugmaro
I fully understand what you're saying Creslin but I also actually LIKE D&D combat - along with the critical hits and critical misses, chance to hit and chance to miss and everything else. If it gets changed into 3-6 it might soon become 100% hit chance since people don't like missing and suddenly the game is undistinguishable from other RPGs out there - a fate I would very much like to avoid.
That being said, I can say that I watched a streamer play the game late last night that has never played D&D and the 50ish people that were in chat had to explain to him how spell slots worked along with some other things. End result? He absolutely LOVED the game due to it's intricacy.
To my mind this means the UI needs to be A LOT better - both in regards to tool tips, showing your ability score modifiers next to the actual ability scores as you increase them, making you instinctually understand the choices you're making upon level up etc... then you you don't get this effect (watch the first 35 seconds): https://www.youtube.com/watch?v=P8A7qDItsGM


I fail to understand your point Orbax.


Edit: egrish hart



Yeah if something like making all rolls more "average" is ever implemented, I would want it to just be an option. If you ever played Pathfinder Kingmaker, that game had really good options that could let you tweak the difficulty of the game and how close its rules were to the PF tabletop game.

I think something similar for BG3 would be nice. I can definitely see a lot of strictly video gamers being shocked when their character gets one shotted by an imp that rolled a 20 and then got decent damage rolls. It would be nice to give them an experience closer to your typical video game RPG, while letting us still play with rules really close to the tabletop game.