- Disarming and unlocking chests should be worth it since they cost lockpicks / tools. A trapped and locked chest should not contain just an agate or 10 gold. (I'm looking at you Zentharim hideout), especially not after sneaking past several aggro npc's. Risk / reward kind of thing.
- Dialogue results should not only be a free pass or combat. Maybe the npc will turn you away and not talk to you anymore or extort you for money, something other than combat yes/no.
- Less combat please, some of us enjoy the story and the companions more than a full blown turn based slog fest chained back to back. Or give options to circumvent combat with dialogue or stealth more often. I do love me some nice stealth maps with traps, buttons and secret doors instead of obligatory fights around every corner.
- Remove vendor trash. Especially vendor trash that is unclear to be vendor trash like ropes.
- Baldur's Gate 1/2 didn't have many containers, and those that were there had something useful in them. If you want to decorate the place use containers that aren't interactable please.
- Please don't dump potions / actions / scrolls / spells etc in the same toolbar.
- Food should be useable directly from the inventory instead of having to drag it to a slot in the toolbar first.
- Sort inventory button, get rid of the empty slots in inventory when clicking it and order items by type in the 'all' tab.
- Please get rid of the blood on the bedroll in camp after the biting incident. It's kind of gross having to sleep in blood every night.
- Why is my female char putting her hands on her hips in cutscenes in such a masculine way? I'm getting Dragon Age: Inquisition gorilla vibes here