+1, except for fast travel. Good option would be to prevent fast travel when enemies are within the area
long rest is just too powerful now. I can rest in the room before enemies and just cheese my dungeon spamming long rest spells. Again short rest classes are indirectly nerfed by removing any limit on long rest classes power creep
i would completely replace dipping with crafting. Combine sword with oil and a fire source -> weak fire sword! Place proper limitations within crafting formula, but dipping as it is its somehow insulting
special mention to
And surfaces are less fun without the divinity skills anyway
surface are also MORE dangerous without divinity skills. We dont have 3 turns cooldown status purges like Armor of Frost, once your spells are done but surfaces arent you better have brought some throwables, or else hide in that that corner and pray to survive the surface duration and enemies. Fortunately durations are not as crazy as DOS2