This game is literally made with dice rolls in mind, and not succeeding all of them in skill checks. They've designed it so that no skill check failirue will be *needed* to enjoy the game. Sometimes failing a roll in the end gives a better result. Larian has been clear that they don't want dice rolls to feel like you must succeed, and encourages the players to just go with the flow and see what happens even if you fail. I have done that, and it is a much more nejoyablle experience tbh. You can always replay the game another time and hope for different results and get a whole different experience.