Yeah one issue I found with BG3 EA, despite enjoying it immensely, is how much Divinity is in it. There is way too much Divinity in BG3. I wouldn't say its DOS3 but I'd say its Divinity: Baldurs Gate 3.

I've been playing a mage main and well, I don't really see the point of long rests? Beyond healing? I primarily use cantrips to kill things. Their initial damage isn't amazing but the surface fire deals damage overtime that blasts my other spells out of the water. And Acid splash is amazing with lowering AC. In essence I'm using them more for their surface effects rather than direct impact on hit. Which is more of a Divinity thing than it is DnD.

While its kind of neat that cantrips are super useful even in late EA combat, its kinda odd seeing it be the preferable tactic in my case to using anything else.

Less surface focused stuff would be nice, less random explosive barrels. That just screams video games and is more of a Divinity thing.

I'm also not a fan of how every character in your party is somewhat a special snowflake. I get that its because each of them is suppose to be a main character, but at this point its a party of main characters. And that feels incredibly silly. I can't imagine seeing a party like this in a tabletop game without most folk going "what are you doing thats a bit much dont you think?". That, while not a mechanic, feels more like Divinity thing than a DnD thing to me. In essence "This would only ever happen in these super extremely specific circumstances and only be held together by these specific contrived circumstances." type deal. Though DOS2 handled this infinitely better with the party and it didn't feel nearly as silly. Bit too over the top for DnD but that might just be how I experience the tabletop?