Feedback:

Some Positives

-The game is funny
-Excellent voice acting
-Lots of different choice branches that have meaningful/significant outcome differences
-5e offensive cantrips are really fun (I say this coming from 3.5)
-Lots of character creation options
-(Added 10/13/2020) Some really interesting and well written characters (the Pain Priest is awesome). Please don't bring back tired characters from previously in the series, you do well enough writing new ones.


Some Negatives

-Why are we suddenly restricted to 4 party members when the historical cap for the entirety of this game series has been 6? Why are we restricted to 4 party members when we are fighting looters and opposing adventuring parties of 6-7+ individuals who all have the same level?
-Why is the inventory and shopkeeper interface copied from Divinity Original Sin when this is a Baldur's Gate game?
-Why is there a scales button that tells the npc to pay with gold when giving my loot away for free literally has no foreseeable benefit to it? (again like reputation from Divinity) Thus I should be able to just sell my loot with 1 click because adding an extra button in w/o any benefit is REDUNDANT?
-Cant 1 click items over in shop (solved, you must DOUBLE CLICK)
-I find I have to click multiple times to get the item to snap to the cursor so I can drag it. Double click is kind of an intensive way to get items to port over to the barter table (just my opinion)
-Why do I have to click end turn for every single character that has the same initiative? I should just be able to expend their action points and click end turn and it ends turn for everyone involved.
-Why does spacebar wonkily choose player character dialogue options when I'm just trying to advance through npc dialogue that I've heard already? (Bug note: jittery flashing text on screen during dialogue sometimes results in wrong option being selected)
-Why are proficiency attribute modifiers subtracted from the roll threshold? If we get rid of 1 = automatic fail, and 1 becomes the threshold to beat in various instances because of proficiency, it is then impossible to fail, and thus, why do i need to roll on it?
-I personally think your chance to hit math needs work as I find a 75% chance to hit missing 7x in a row (to include two critical misses) to be statistically alarming.
-Please show us how hit is being calculated via a tooltip (added 10/11/2020)
-Why do I receive the same amount of xp for killing an OGRE as a goblin?!
-Even for early access the amount of crippling, game breaking bugs in the game is something between pathetic and shameful


Bug Report:

-The healer, Nettie or whatever. If you pass the initial skill checks and get a wyvern potion, immediately after, it will still proc skill checks (although different this time) and getting a wyvern potion (it is possible to get multiple wyvern potions this way). Furthermore, the tablets in the room will trigger that same conversation with her while she is still alive.
-Sometimes the loading screen just hangs indefinitely
-Sometimes NPC's have facial expressions and movement and sometimes they are statues (even while speaking)
-Lots of npc jerking in general
-I killed one of the chapel looters and he flew through the air and his body expanded to be about 100 feet in size after the ragdoll ended (same happened with goblins near SW entrance to abandoned town)
-Sometimes as warlock, summoning the familiar turns the entire party hostile to it (added 10/11/2020). It seems when this bug happens, the familiar is now considered permanently hostile and consecutive resummons just make the party enter combat again forcing a reload to a prior save.
-(Added 10/13/2020) Sometimes when clicking the end turn button, the sound happens, but i can still move my character around freely but he/she is unable to take any action but all other characters are locked in place. Turn button is then seemingly 'frozen' in place and is just an immobile graphic that cant be interfaced with
-(Added 10/13/2020) During the fight with the goblin priestess (the one branding everybody) she will on occasion turn and cast spells at the statue for no reason
-(Added 10/13/2020) Goblins will sometimes run to a drum that has already been destroyed and start banging on nothing
-(Added 10/13/2020) Sometimes (actually quite often) attacking from hiding stance will yield no actual action (I believe it may have something to do with npc dialogue interrupting the action before the animation is complete).
-(Added 10/13/2020) Goblins can shoot through walls, quite often.\
-I tried equipping a pair of f***ing gloves and the game crashed. Jesus christ.



Verdict...

As someone who's played D&D since their childhood, as well as every Icewind Dale and Baldur's Gate game (i still have the BGII multiple disc set released in 2000) I have to say that you haven't made a Baldur's Gate game, you've made a Divinity Original Sin game.
This is quite concerning since you've stuck a III at the end of "Baldur's Gate."
(Added 10/11/2020) People (likely ones who never played the series) have asked me to justify why I think so, so here we go:
-Character creation screen is directly ripped from Divinity Original Sin
-You start on a Beach like Divinity
-You are capped to 4 party members... like Divinity
-No night cycle like Divinity (this is important because in Baldur's Gate 2 the night cycle was especially important considering thats when thieves and the like came out and tried to rob you.)
-Shop interface ripped directly from Divinity
-Map view (including icons) ripped directly from Divinity. They are literally the same.
-Map assets and textures in Act I the same as those from Beach/Fort Joy in Divinity
-Characters not in combat can freely walk around while party members that are in combat are locked to turns (again something not in BG. But it is... in Divinity)
-Characters cannot have alternate melee weapon sets like they did in older BG/Icewind Dale titles (yes it is useful for a warrior to go from 2h weapon to 1h weapon + shield in a lot of circumstances)
-Summoning items lack a placement area... This was a feature in all previous Baldur's Gate games and is a feature in core D&D

P.S.
-Putting Minsc in the game (or other legacy characters) is a contrived appeal to nostalgia like what Neverwinter Online did and overall detracts from a unique Forgotten Realms experience. The character is tired and honestly I would campaign for him to
not
be put in... Besides isn't this 100 years later after the first game? That would make Minsc like 130 years old. The game is so unlike Baldur's Gate anyway that putting old characters in would give it even more of a Frankenstein feel.

Last edited by Medinvaire; 13/10/20 11:22 PM. Reason: added more bugs