This is the suggestions forum, not the "You better explain yourselves to me!" *pout* - forum. Turn those whys into shoulds! Thats why we are all here. The technical forum is probably better for the bug reports.
The shop system is annoying, it wasnt good in DOS2 either. I know they want person by person reputation but the reality is most people just pick a face and dump all their crap to them anyway. Either aggregate party rep or do away with it entirely. I dont haggle in the games I DM, its a waste of time and having the possibility of lost cash doesnt offset the sure thing of a normal transaction. Art and stuff, yeah go find a dealer if you want a high price. But, I doubt theyll get that deep with it (though it might be cool if they did). They do need a warning, because it is a mouse click away from a lot of lost money. The same with "shop" mode where you just buy it and that 200gp thing on their list was just 750 and you had no idea that was going to happen. Sell them back at a steep discount, of course,. Time to pickpocket!
Group initiative is annoying in single AND multiplayer, mainly because you don't know the state of the other character. My MP friends are either thinking, taking a pee, or I forgot to end my turn but for some reason the turn isnt ending.
Ive suggested prior to this that dialog and future response options all appear at once to avoid that. There isnt some spoiled reveal by letting me see the options as they talk. They like to zoom in on faces during the dialog portion, but I don't think much would be lost when this is the face your character makes when someone says they want you to be inside them (literally what they said)
Sex Face.
The count down mechanic in general is dumb. High proficiency doesnt mean a lower DC. A DC 18 trap is a DC18 trap. You are getting someone who can roll high to do it. The joy of the dice is those high numbers, not just barely beating a low one.
The % chance is poorly explained and poorly executed. Im an 18 dex ranger with a +1 bow 20 feet from someone who is fully illuminated who has 14 ac and I have a 55% chance to hit them. Hovering over it does not explain why that is the case. at a +9 to hit I have to roll under a 5 to miss, with should have it be 75+% chance to hit. Cannot see why you are rolling low and you dont get shown green zones or anything where youd have the highest chance, which would be nice.