Feedback:
-Why are we suddenly restricted to 4 party members when the historical cap for the entirety of this game series has been 6? Why are we restricted to 4 party members when we are fighting looters and opposing adventuring parties of 6-7+ individuals who all have the same level?
-Why is the inventory and shopkeeper interface copied from Divinity Original Sin when this is a Baldur's Gate game?
-Why is there a scales button that tells the npc to pay with gold when giving my loot away for free literally has no foreseeable benefit to it? (again like reputation from Divinity) Thus I should be able to just sell my loot with 1 click because adding an extra button in w/o any benefit is REDUNDANT?
-Why must I click and drag items to move them when I should just be able to click them over, such as in the shopkeeper interface? This is something games have done since the 90's... THIS HAS BEEN A FEATURE IN GAMES SINCE THE 90'S!!!
-Why do I have to click end turn for every single character that has the same initiative? I should just be able to expend their action points and click end turn and it ends turn for everyone involved.
-Why does spacebar wonkily choose player character dialogue options when i'm just trying to advance through npc dialogue that i've heard already?
-Why are proficiency attribute modifiers subtracted from the roll threshold? If we get rid of 1 = automatic fail, and 1 becomes the threshold to beat in various instances because of proficiency, it is then impossible to fail, and thus, why do i need to roll on it?
-I personally think your chance to hit math needs work as I find a 75% chance to hit missing 7x in a row (to include two critical misses) to be statistically alarming.
Bug Report:
-The healer, Nettie or whatever. If you pass the initial skill checks and get a wyvern potion, immediately after, it will still proc skill checks (although different this time) and getting a wyvern potion. Furthermore, the tablets in the room will trigger that same conversation with her while she is still alive.
-Sometimes the loading screen just hangs indefinitely
-Sometimes NPC's have facial expressions and movement and sometimes they are statues (even while speaking)
-Lots of npc jerking in general
-I killed one of the chapel looters and he flew through the air and his body expanded to be about 100 feet in size after the ragdoll ended
[u]
Closing words...[/u
As someone who's played D&D since their childhood, as well as every Icewind Dale and Baldur's Gate game (i still have the BGII multiple disc set released in the 90's) I have to say that you haven't made a Baldur's Gate game, you've made a Divinity Original Sin game.
This is quite concerning since you've stuck a III at the end of "Baldur's Gate."
1. Wow the hate. Every Baldurs Gate game including this one is based off the pen and paper game. A standard party size is 4 players it's what the CR of every monster is. CR stands for challenge rating. As you add or subtract party members from the standard size it screws with the CR. It seems that Larian is trying to be TRUE to this in the way they are handling party size. It could also be there personal choice this has nothing to do with the name of the game being what it is. It's your opinion.
2. Again this is a game mechanic involving shopkeepers interface. Nothing to do with why any of the games where called Baldurs Gate. As for why it's something familair to them and so it is easier for them to code. And may be a preset for the gaming engine they use.
3. The scale gets him to give you the price as is set for what you pay, also for you to do the same. The barter button appears to be there to try and influence the cost. Much like in D&D your high ability/skill person can haggle with the shopkeeper using their ability scores and skills. (Unsure not been paying it much mind.) Also at times it simply steals your shit if you just press the barter button. again a fail safe maybe? (unsure)
4. double click item and it moves itself into the shop screen. Could be they were trying to make sure you actually wanted to sell this and it's a way of making sure you don't have to scroll over everything else you've bought to get back what you didn't want to sell in the first place.
5. I tend to believe this function is buggy at times it lets me move to the next person with the same initiative, other times it just skips over them.
6. Again possible bug/glitch as when I do it it sometimes shows the options then another line of npc's speech, then the options again. Also avoidable if you stop rapidly pushing the spacebar, once is enough to skip each line of dailogue. (this one is on you.)
7. This could be for ease of coding, and nothing is inherently wrong with it. I've rarely come across the example you've mentioned, and it also could be very rare, or a place holder for the moment.
8. As stated it's your opinion. this one I agree with partially. My agreement is %'s should be done away with. As for the other parts play XCom if you haven't and watch your 90% chance to hit end up like a 0% while your 85% chance to hit will hit everytime. Besides the 7x you rolled is only 7 out of 100 times that makes the whole percentage. Meaning you still have 93 rolls to be able to state that the % is wrong.
Closing words.
I read and responded logically with very little thought as to my answers in less then five minutes. I sadly must summarize that the mechanics you mention are outdated, and have nothing to do with this game being/or not being a Baldurs Gate game. In truth I myself can't decide if it's a Baldurs Gate game do to fact it's only the first act and we have only a tiny portion as to the lore of the game. Is it saying it's Baldurs Gate 3 because it's tied in somehow to the first 2? In a way that is not shown in this the very 1st act, of a multiact game? Is it named such to ride the tide of... hold on many people that are playing this game weren't even born when the BG games came out.... Since it was over 20 years ago. So logically that doesn't make much sense in the long ride sure it'll attract some die hards like myself and you. Perhaps they named it such on a whim of WoTC? Maybe it's named such for the region it's in? Sadly until the full game is released or Larian/WoTC comes out to say why they decided to call it that, or what the full story line is behind BG3 we'll never know.
Final words
Our opinions yours, mine, everyone elses is simply that an opinion. It makes nothing fact, it can't be turned into a fact just by sheer will, anger, or hate. Until WE know the WHOLE reason why it's titled this way all we have is are personal and often times baised opinions. This whole thing about game mechanics that are over 20 YEARS OLD is showing that according to those stating an unfinished game isn't something just because mechanically it's not the same, or graphically it's not the same, is close minded bullshit. Either like the game or not thats on you, but spewing out how a game made today isn't a game made 20 years ago is stupidity.
Fact if this was true then every Fallout Game other then the first is falsely named. Every GTA game made today is Falsely named. Every Madden game is falsely named. because guess what their graphics, they way their played, have all changed!! OMG did I just say that games have evolved graphically and mechanically over the years in order to keep up with technology?? Why yes I have. Guess I'm going to go call someone on my phooo... oh wait it's different then it was when it first came out. So is it called a phone now still?? How about a refrigerator? It's different technology is different it runs on electricity now? What about a stove? Shouldn't it be called something else after all stoves origionally ran on FIRE, then gas, and now electricity? Washing machines, dryers once you operated them manually. Now you turn a knob, push a button and it does it all on it's own.