Larian Banner: Baldur's Gate Patch 9
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Joined: Apr 2014
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  • You can't warn the tieflings ahead of time until you commit to the attack even though you're free to leave
  • It's said they buried oil under the ground yet there are numerous oil barrels up on the scaffolds priming for a save-scummed bad chain reaction
  • The leader calls for the gate to be hurriedly closed when it's always closed by default and makes no sense
  • You're given no actual options to prepare for the attack outside of moving the aforementioned barrels and hoping they don't pop on you in the process forcing another save-scum reload
  • Too much happens in the cinematic when the goblins advance by shifting everyone into a ready position but not your characters
  • The sappers explosion radius is too wide and does huge damage to the gate even when they've only closed half the distance from their starting position
  • There's an over reliance on the "jump" mechanic by way of the spiders that can somehow jump above the entire cliff face, double attack, and move again
  • The grove is riddled with secret entrances yet there's no option to exploit that to the defender's advantage


There seems to be a rather large upset already in the transition between the OS games and D&D. Hopefully working through those changes settles a fair amount of the above. However, there are several design problems with it at the outset. I realize the tieflings aren't an army. That should be an opportunity for the player to shine and instruct them not to just have to deal with glaring holes in their plan. Not being able to warn them until you've committed to the attack create an unnecessary and false time pressure from a verisimilitude perspective especially when you have teleporting waypoints everywhere on the map.

Joined: Oct 2020
journeyman
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journeyman
Joined: Oct 2020
I had some problems attacking the grove. Seems it's a mess either way.

A far away tiefling and his dog joining the fight and never moving or attacking(I'm guessing because of the nearly harmless poison but there is a door right by them) and then getting in a 10v2 fight with them while goblins also do nothing and quite a few tieflings much closer to the fight never joining until I engage them. There was a lot of waiting for everyone but me and my two party members to plot their next moves and deciding to do nothing.

I'm not looking forward to another big battle.


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