After first encountering Priestess Gut, and she knocks you out and you find yourself locked in chains, you are still able to fast travel to any of the waypoints, essentially negating the "challenge" of being trapped in some dungeon that you now have you navigate out of. You can do the same with your remaining party members where you can happily regroup.

Would it make sense to temporarily disable fast travel for instances like this, to make the separation from your other party members feel more significant? I get that you can just decide to NOT use fast travel but... *shrugs* having it disabled would better fit the D&D narrative.

What do other folks think?