Scenario 1:
On the way to the goblin village, you run across a goblin garrison with an archer at the top. Thinking I was being tactically smart, I ran my rogue all the way up there to engage the archer in melee. Little did I know that the goblin apparently had the strength of a giant and literally sent me flying off the cliff with a single punch. Not just stumbling off; my rogue went blasting off horizontally as if hit by a car and instantly died.
Scenario 2: Fighting Absolute True Soul Gut. Above where she hangs out, the player can hide in the rafters and attack from above. Except that Gut apparently - surprise! - possesses some overpowered magical artifact that allows her to instantly pull any of your characters down, instantly killing them. At a height that many spells can't reach, she can just point and instantly kill you. No save, no chance of failure. (And at level 3!)
Look, I know Divinity has always been about ridiculous mechanics, and that many players love it (and many others do not). But this is D&D. When Baldur's Gate was announced, I was excited to possibly have a PC game experience of what I get when I go to the game store for a table. I'm looking for a D&D game, not a Divinity sequel wrapped in a D&D skin. As with a D&D table, I would rather not have to cheese my way through every part of the game to progress. I would prefer to spend my energy on the RP aspect. And a good start for that would be to remove things like what I pointed out above. I hope devs will at least consider it.