I want my custom Drow character to be the runaway survivor of her house, who got captured by the illithids and is now seeking to amass followers and power so she can return and crush the rivals who tried to kill her, establishing her own personal Noble house in the process.
Currently, watching as she gets horrified by the slow, agonizing death of a tiefling child, or looks sad/like she pities something, rather than reveling in their misery or outright laughing or anything else like that, is kind of immersion breaking for me, to the point that I felt absolutely no regrets about putting a helmet/mask on my characters face, just so I wouldn't have to see the nonsensical expressions judging how she should be responding *for* me.
Larian says they want people to play evil characters, and put in 'all the evil companions' first, but if this is all they have so far, then it's practically nothing, as even though the companions mostly pushed me towards doing evil things, just for their approval ratings, the game's storyline, quest distribution, and character interactions/dialogue all push you towards playing a good character in spite of that. Even Shadowheart, the devout cleric of an Evil goddess, was disapproving of a number of actions I took, despite playing evil to the best of my logic/abilities, and was approving towards random good-aligned actions.
The custom characters need more than just a [Noble] tag to outline their backstory, which I'm pretty sure would be how Larian would prefer to do it. Just adding in one reply in select conversations that only appear if you have X 'origin' that you select when making your character, in addition to the proficiencies you get currently. They can still add in sections of the game that happen before the current EA starts though, they did with OS2, after all, even if I personally have low faith on that ever happening because of how disappointing game companies can be (And yes, I know game development is really hard, and there's an impossible number of things I don't know about the processes, but I can still be disappointed with the results when I'm not delivered what was promised).
They keep talking about how they want it to be 'As true to Tabletop as possible' so why can't they have individualized segments for going over the background of your custom character for each origin, race, and class, in varying degrees of combination? As has been said previously, Dragon Age: Origins already did something kind of like that, and it's a game over a decade old, so if you're telling me technology hasn't advanced to the point we can get even more detailed backgrounds for our characters than just a singular tag that *might* add a single line of dialogue every hundred-thousand conversations, then I call shenanigans on that.