Originally Posted by Tzelanit
The X amount of days always made me paranoid that I couldn't explore as thoroughly as I could because I wasn't sure how close I was going to be able to cut it and complete that task.



Agreed. Personally I loved XCOMs and Darkest Dungeons "timer lite" mechanics that simply have short term incremental punishments for not accomplishing enough in a given day. The long term "100 days to finish the game" is really hard to actually play around on your first playthrough and simply leads to paranoia.

Last edited by Burdock; 11/10/20 05:23 AM.