Huge fan of the game so far!

One mechanic I was excited to try out was the non-lethal knock unconscious feature. So many games boast about being able to 'choose who lives or dies' but it really comes down to either everyone lives or once you kill one NPC, they all become hostile so they all have to die. I thought the knock unconscious feature would be a way around killing NPCs who become hostile. I used it in the Druid Grove after trying intervening when a Tiefling was going to kill a Goblin Prisoner. Now every time I go back and the Tiefling see's me, the whole grove turns hostile. Intentional? Missed opportunity if so.

This was also game breaking for me when you come across the Dwarf and two humans who believe in the Absolute. When the humans find out I killed the Mind Flayer, they attack. I knocked one unconscious not wanting to kill her and later at the Goblin camp where I'm suppose to be able to walk in, she's standing next to Volo and once she see's me (even when Disguised by magic) EVERYONE attacks. An impossible encounter at that point.

Suggestion: A day or so after knocking someone unconscious, they hold no ill will (or at least not deadly intentions) toward the party. This would allow non-lethal resolutions for some skirmishes.