They should stick with the only balanced option of average (rounded up) HP on level up.

Rolling for HP? What is this random attribute that can completely ruin a character based on luck? How does it feel to play a Fighter who has less HP than the Wizard even though you invested in Con? How do you even roleplay that? Fighter is stronger, more agile, tough, trained in combat, heavily armored... but somehow easier to kill? I hated rolling for HP back in AD&D, and I would like it even less in BG3.

Max HP treats classes very differently. Barbarians and Fighters get much more out the deal and it overpowers them compared to Rogues and Wizards. A lot of HP on certain classes also forces the healing economy to change when you suddenly have massive HP pools of Fighters and Barbarians to heal. It's just a terrible idea.

Last edited by 1varangian; 11/10/20 07:24 AM.