First of all, a big thank you to Vometia for compiling all of this.
Originally Posted by Danneuber
I accidentally posted this in the general chat without seeing this. Sorry for any repetitions, but i spent so long on it already that i feel pretty done with it and dont feel like going over it a fourth time.
First of all id like to say thanks for a great game! I have really been enjoying diving into your world, and right now i have just over 40 hours played. This said, i came here to give you some feedback on things i think can be improved in the game. .......
All in all, despite the huge list of prefered changes above, i absolutely loved every minute of gameplay and i really think the game is in good hands. Thanks alot!
I agree with pretty much everything in this post. ( #687550 )
I'll try to keep this short and to the point and link to active discussions as much as possible:
1) SMARTER AI: not just the party, but also the enemy AI ought to be better at avoiding / moving out of hazardous surfaces (e.g.: had an entire group of 5 enemies stand in fire without moving out of it, simply because they couldn't SEE my hiding party, while my wizard was going in and out of hiding refreshing said fire surface every 2 turns)
- make the AI respond smarter to discovered TRAPS (if a trap is detected, everyone in the party should know it is there and avoid it) - HIDING, when available, is pretty op when enemies MAKE NO EFFORT TO LOOK FOR YOU, despite you slowly killing them off from the shadows
3) CONVERSATION: Make spells / abilities that influence the outcome of a conversation available DURING a conversation, especially if you have triggered a cutscene and can't 'prepare' with a spell beforehand. Also, allow switching of characters during a conversation. http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=678618#Post678618