The Trapped Man quest highlights the worst parts of this experience so far. This minor p.o.s. sub-quest could so easily be side-stepped and ignored. However, it became the culmination of all these niggling annoyances like controlling one party member at a time in real-time. Why can't I highlight and move the party? Why can't I tell these MFers to stay put without putting the game in pause?
The set up seemed like an environmental puzzle. First time, after freeing Benryn the next room over explodes in fire and sweeps in. Everyone gets stunned by the smoke and dies in flame. LOL.
Next time I throw a water barrel at the oncoming flames. DOES NOTHING. The flames keep sweeping in. FFS. Load.
Next time I try to pause and avoid the oncoming flames. I CAN'T BECAUSE THE SMOKE AND FLAMES ARE PREVENTING ME FROM TURNING ON PAUSE.
Next time I break down the back door before the rescue and there is no dialogue after the man is rescued. I run out (on fire) and my party makes it. But Benryn, the rescued man stands just outside the reach of the flames consuming the room he was in, but I can't reach him. The base of the building he is on is incomplete. Or an invisible, invincible door is blocking me. I can't tell. The quest can't move forward anyway.
Solution: immediately break down door, run to lift beam off man. Throw barrel to slow down (flames that sweep through two rooms, but only two rooms). GTFO. Solved. Done.
Moving on. Still hate it.

The reason I hate this quest the most is it takes away agency. There was one solution—theirs. Run. But only back the way you came because the other way is bugged/broken/unfinished. Fire can't be put it, it's magical or something.
It also underscores the direct lack of party control— this cannot be overstated when paired with the stupid AI pathfinding (it ignores hazards).