Combat needs better visual feedback on what's going on.

Every time you "miss" it feels like you failed a simple task. You hit nothing but air and Larian even added a little laughter there from the opponent lol.

But in D&D a "miss" doesn't always mean YOU failed. It often means you hit, but the heavily armored opponent's armor or shield soaked the damage. You succeeded in hitting and the opponent succeeded in blocking or deflecting. You both did good. THIS needs to be visually represented, not only to give more accurate feedback and make tanks feel like tanks, but also to eliminate the feel-bads when the game tells you your attacks are super easy to dodge when it's not so.

Last edited by 1varangian; 11/10/20 07:49 AM.