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#687902 11/10/20 07:43 AM
Joined: Oct 2020
stranger
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Joined: Oct 2020
The Trapped Man quest highlights the worst parts of this experience so far. This minor p.o.s. sub-quest could so easily be side-stepped and ignored. However, it became the culmination of all these niggling annoyances like controlling one party member at a time in real-time. Why can't I highlight and move the party? Why can't I tell these MFers to stay put without putting the game in pause?
The set up seemed like an environmental puzzle. First time, after freeing Benryn the next room over explodes in fire and sweeps in. Everyone gets stunned by the smoke and dies in flame. LOL.
Next time I throw a water barrel at the oncoming flames. DOES NOTHING. The flames keep sweeping in. FFS. Load.
Next time I try to pause and avoid the oncoming flames. I CAN'T BECAUSE THE SMOKE AND FLAMES ARE PREVENTING ME FROM TURNING ON PAUSE.
Next time I break down the back door before the rescue and there is no dialogue after the man is rescued. I run out (on fire) and my party makes it. But Benryn, the rescued man stands just outside the reach of the flames consuming the room he was in, but I can't reach him. The base of the building he is on is incomplete. Or an invisible, invincible door is blocking me. I can't tell. The quest can't move forward anyway.
Solution: immediately break down door, run to lift beam off man. Throw barrel to slow down (flames that sweep through two rooms, but only two rooms). GTFO. Solved. Done.
Moving on. Still hate it.

The reason I hate this quest the most is it takes away agency. There was one solution—theirs. Run. But only back the way you came because the other way is bugged/broken/unfinished. Fire can't be put it, it's magical or something.
It also underscores the direct lack of party control— this cannot be overstated when paired with the stupid AI pathfinding (it ignores hazards).

Joined: Oct 2020
journeyman
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Originally Posted by ngcwwolf
Why can't I tell these MFers to stay put without putting the game in pause?

Are you aware that you can drag a portrait out to unlink them and control individual characters or even group them up into different groups to control specific people at a time? Fairly certain there's even a tutorial telling you this.

You can also control Benryn. And heal him, or rally him, or anything you may need to better support him.

Alternatively, there's a door you can break that more immediately takes you out of the fire so you don't have to run through the house, which kinda directly takes away your "one solution" argument.

I agree with the water, though.

Joined: Jul 2014
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veteran
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Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Joined: Aug 2020
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I do agree that the poor controls make this quest really awkward and difficult. I gave up and skipped it and won't be engaging it until later down the line when things are more refined and there are less bugs.

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stranger
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Originally Posted by Certheri
Are you aware that you can drag a portrait out to unlink them and control individual characters or even group them up into different groups to control specific people at a time? Fairly certain there's even a tutorial telling you this.

You can also control Benryn. And heal him, or rally him, or anything you may need to better support him.


Nice to know about linking. That answers ONE of several complaints, but thanks for that. Benryn follows like a lost puppy, anyway. Pause wasn't initiating as party members get hit by environmental effects, so no time for anything but running. Healing while on fire with more fire coming is counter-productive.

Originally Posted by Certheri
Alternatively, there's a door you can break that more immediately takes you out of the fire so you don't have to run through the house, which kinda directly takes away your "one solution" argument.

No it doesn't. As I said: Bugged. I reloaded and encountered the same bug. I saw what was suppose to happen. So I broke down the door before freeing him and it didn't work. Benryn didn't initiate the dialogue and stood in the opposite doorway once freed, just out of reach of the flames and would not be moved. Good for you if it worked as intended.

Last edited by ngcwwolf; 11/10/20 09:26 AM.

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