I think they can do same thing as pathfinder did and introduce supplies. Then designate 3-4 safe locations per act where you can rest for free, while otherwise needing supplies that weight quite a bit, so you can't realistically take unlimited amount even if you have the $$.


The downside is that it can place you in a dead end, like I had in Pathfinder where I was pretty much locked in a crypt with only exit being finishing it and going through the boss fight with me being 3/4 way in and no supplies left. Literally had to go back to a save a good hour plus ago because otherwise it was not realistically winnable outside of save scumming like mad. So I guess not everything is so simple.

They could also put a soft time constraint, again not to the point it's unwinnable unless outright clearly stated so as in "do this in 10 days or you're a squid". It can be something like automatic disadvantage to your party or stat penalties until you get to next step of the main quest if you rested way too much and thus wasted a lot of time in supposedly time sensitive setting. Maybe even some odd secondary quest or two down the road becoming unavailable, because you wasted too much time and did not rescue/intervene there in time, though maybe they should avoid that because it's not obvious like main quest progression.


Overall, I think it's obvious that resting mechanic is definitely not done yet and likely they want feedback to decide on exact restrictions on long and short rests.

Last edited by Gaidax; 11/10/20 08:59 AM.