2. Second to this was the amount of times my characters would miss during combat. Super annoying... If I'm right next to someone and I swing a melee weapon, it's pretty unlikely I'm going to miss. For enemies with a high armor rating, scale damage accordingly. But missing every other turn; or two turns in a row; then being presented with combat scenarios when the AI thinks for multiple seconds before returning control...is pretty frustrating.
I think YOU have 'missed' something. They are using a Dungeons & Dragons ruleset, Rolling a dice and missing is part of D&D rules.
