My only issue with the use of percentages is how do you get a 99% chance with a d20? You'd need to roll a 19.8 somehow to achieve that.

Id rather they used something other than percentages to better fit with the DnD theme of it all, so far it just feels like Divinity: Baldurs Gate 3 due to how much divinity is all over it in so many places. Which while understandable due to the engine and developer. And isn't bad because the DOS games are pretty amazing. Isn't ideal when making a DnD game nor is it fitting with the theme.