Originally Posted by Eddiar
Regarding the stretched textures.
Honestly it comes down to how noticeable it is... it it isnt too bad then the loss of quality would be well worth it if you can design exactly the character you want.
Rather than leaving it stretched and amateurish looking, the more common solution is to blur out the detail, shifting it from more photorealistic to more cartoonish. Larian put a lot of money and effort into highly realistic skin textures, presumably because they are so visible in dialogs when the camera zooms in, so I doubt they'll go that route. A texture can be modified to look just as good on different shapes, but for a slider that might mean making modifications for each increment or few increments along the continuum. At that point, I have to wonder, if it would just be more cost effective to create more heads the way they've been doing it, especially since they appear to own the equipment. Textures have to already be modified by an artist when converting from scanned human to whatever D&D race they're becoming. It sounds like they tried to find models that already resembled the races as much as possible in order to minimize that.