Gonna add my suggestions on the camera here.

1. It's essential to keep the ability to unlock the camera from the character BUT there needs to be a limit on how far you can pan around. Now it appears unlimited and it's COMPLETELY broken. You can literally pan around an area and see all the enemy activity without ever needing to sneak around to recon.

2. Camera angles need to be finetuned. We should be able to go parallel with the ground or even look up in the most zoomed in position. You can already see in many situations that locations have ceilings and there is a skybox and everything. In addition you can already pan freely and see everything on the map so it is not an issue of seeing too far and getting too much info. On the other end it baffles me why we can't simply zoom out all the way to the topdown camera when it's available to be toggled with the O key by default.

3. The current camera is generally VERY buggy at least for me. There are options in the settings to enable and disable "attack camera" and "dynamic camera" but I have no idea what these are even supposed to do. I think the dynamic camera makes the camera snap into a cinematic angle when enemies are attacked but the camera ends up inside objects or under the ground atleast 50% of the time. Regardless of if I have the "attack camera" enabled, when enemies attack me the camera usually just snaps to the enemy and I have no idea where they have targeted their ranged or spell attacks. This is more of a bug report than a suggestion, but to make this more constructive I will say we need some more controls for how the camera acts and at least tell us in a tool tip what these settings are supposed to do.

4. Make the dialogue cinematic camera optional? I know Larian have put perhaps unreasonable amounts of work into this feature and I'm sad to say I don't really like it in this current iteration. The dialogue animations are extremely buggy. Lip sync animations play maybe 70% of the time for me. This is not a big thing for me, but I would not mind having a free camera during most of these dialogues. Especially when it's a one liner side npc...

5. There should be some kind of "fog of war" or line of sight implementation. This is pretty close to point 1 and could be largely fixed with a more limited panning ability, but I really would prefer having to sneak around and recon areas to avoid getting ambushed.