Agrred, Raivorus. I do like how BG3 is a decent implementation of the 5e system and I wouldn't want it to change, but I'd be interested to see if Larian does anything to make it play better as a single-player CRPG experience (call it the friendly GM experience.)

As far as the second point goes, I'm assuming there may be some kind of fatigue mechanic in the future, which the originals even had - why else have the characters talk about being tired? And with point three, it surprised me that the Gith Patrol was a bunch of Level 5 hostiles when it'd been presented by the game as one of the first quests you got. Despite Lae'zel going on and on about the creche (and my perspective as a player being that she seemed to know what she was talking about), you can't really afford to skip over the goblin camp or refugee situation. I think also that the final game will include a bunch of day-related timers that might force the player to choose, just based on some pre-release interview stuff that I remember hearing. But who knows.

Oh, yeah, Kingmaker was another RPG I've played recently and didn't have an issue with how my choices and actions played out.

Last edited by Milkfred; 11/10/20 02:14 PM.