OP makes a lot of great points overall!

I agree with the OP on the stacked rolls during dialogue. Sure, it's something a human DM can do to you too, to force a particular outcome (and always entertaining when the player rolls nat 20s), but it is a bit overused here, and feels wrong from a player's perspective. Nettie's I'm actually fine with, but less so with the others.

I'd feel less annoyed by it if I could switch in another present character. Like have Shadowheart or Wyll attempt to persuade instead of me.

But passive skill checks? I kind of love their implementation as much as it gives me FOMO vibes or freaks me out when I know there's a trap I can't see. But that's actually just like the tabletop.
DM narrows eyes at the paladin player: "Give me an insight check."
Player: "Uh...I rolled a 6."
DM: "Okay. The wizard continues his explanation..."
Players: ...



Last edited by Ryllharu; 11/10/20 02:14 PM.