is still an issue to accidentally cast a spell, take an action, or move when you didn't intend to. This is because of a couple of reasons: One; there aren't any confirmation popups that protect you from situations like this, and two; there aren't enough visual queues to let the player know what action they are currently "queued" to take during the selection of their next move/action/spell.
I have been struggling with this quite a bit.
In order to see a hit percentage or determine if I'm in range to do something, I have to click first from the hotbar... but often just doing that seems to lock me into the action and I can't toggle back out once the icon has been clicked. Even at it's most basic, say a melee vs ranged attack, the UI doesn't respond very well to a last minute change of plan.
Because there is no confirmation prompt, I waste a lot spells/actions/turns just from clicking to get information then regretting my click.
Range is kind of like that in general, where you almost always have to click cursor and start moving before you can determine all the possible movement paths or see how far you can actually reach on the ground. Also the game doesn't have a way to set up an action for the subsequent turn, so if I want to make a basic attack but the enemy is out range, it just kinda stalls out until I deselect the sword or spell icon and just cursor to the ground to move instead. I wish I could issue the command and have it queued into the next turn if need be, so I don't have to click around so many times just to do the simple stuff like hack and slash.
I find the hourglass and party rotation a little confusing too, how you can select a char who's already moved out of order. It has this effect of making me feel unsure whether I'm about to accidentally skip a turn with somebody.
Obviously would be nice to target from the portraits.
It'd also be sweet if I could customize the UI elements, in terms of position on the screen and such. Move the mini map, separate hotbars or change their orientation from horizontal to vertical and do things like that.
Lastly, and I don't know if this if really a UI thing, but it just feel like the range of char movement in general is too low. I mean the real distances in the game environment relative to how far the average character can move before their action bar is spent. Its pretty unforgiving right now, which makes every cursor click click there even more critical. One goofed click and you might have to waste another turn just getting in range again, cause of some weird accidental juke move or a randon curve in the movement path that didn't become clear until after issuing the command.
To ballpark I'd say that what reads as 10 meters on the ground currently, should probably be closer to 5 meters at this scale.
Basically everyone moving twice as far on a given turn. Which would be chill if the cam wasn't zoomed in so tight by default. I mean just based on how the environments are designed and how far most enemies can move. It'd probably make bows feel a little more realistic at that distance/scale too. Certainly playing a Melee type would be more fun, since right now they spend most of their time running around rather than swinging like mad hehe.
Anyhow, good post!
Just wanted to give it some love before it slipped under the pile.
+1