It feels like somewhere along the line, videogames have conflated 'evil' with 'asshole', which are not even close to the same. It made my 'evil' playthrough less enjoyable than I expected.

Generally in each big decision there weren't good vs. evil choices, just levels of gray. That is fine with me, a morally gray world is more interesting anyway.

However, my choices as a player weren't. My choices seemed to boil down to "pick a team" and "be rude or not".

Every single alignment in DnD has situations where they are jerks and where they are nice. To quote one of my favorite musicals, nice is different than good.

Examples: LG Paladin sees all creatures from Avernus as monsters, has no problem killing 'innocent' tieflings on sight.

NE Bard uses his charm and deception to make a court of nobles love him only to manipulate them into killing each other so he can steal their stuff/position without ever having to rude if he was smart enough.

Suggestions:
Let us turn leaders against each other within the same 'team'. Creating infighting is a great way to manipulate a group into self destruction. Maybe even become the leader of a group/cell temporarily.

Let me stealthily kill someone and point the finger at another character, getting them arrested and earning the trust of a group. Then stealing both the dead and the jailed's stuff while they are out of commission.

I fell like these scenario's are possible in videogames, it just takes a little more thought. The Whodunit? quest in Oblivion is close. If you could manipulate every NPC to kill each other and then pin it on the remaining one who you 'had to kill in self defense' it would be perfect.

Those are my thoughts. What do you guys think?


Back from timeout.