Originally Posted by Ricardanilevs
There is exhuastion mechanics in D&D - if you don't eat, drink, sleep when you need it

There is ambush events in D&D (again) - it's a good mechanic to punish player by Surprise rounds and bad tactic possitioning.

But most important, that Camp is somewhere, like "Pocket Dimension"... this is bad

And, this game needs day and night swapping.


I was really surprised to see how the camp was handle in this game. It should have at least a mechanic with resources behind it. "The pocket Dimension system is not immersive at all at the moment and should have some adjustment.

Maybe it could also have a system which impact your relation with the others characters if you rest toi much.

I'm not for Time requirement because it put some unnecessary stress on the player, and will be hard to equilibrate.



Last edited by Diemove; 11/10/20 05:15 PM.