Originally Posted by Riovir
I was about to type up a longer feedback based on 50 hours of gameplay, but OP already nailed down my points. Including the bit about the opening hook! Best opening ever (and love the story overall)! Unfortunately the points raised about DnD 5E are also spot on. The simplistic 1-2-3 choice combat turn may be great when having to wait for tabletop players making up their mind, but especially when played as a single player RPG the same design oversimplifies the combat. My rouge in a typical combat turn was like "I use sneak attack on that 7th goblin from the left with my bow. So it doesn't just do damage, but also does a bit more damage. Then I slightly step back to hide on the rooftop. Again." (Okay, okay the same rouge also summoned a magic hand, lobbing a barrel at someone. That one was cool.)

that doesn't make sense to me...
i make simple rules for a TT game, so every single player doesn't take so long. okay
now i use the same system but i have to play every player character.
the system is the same, but the amount of characters i control increased.

how can it be, that when i control one character it's "simple" but when i control multiple characters, now it's oversimplified?
it got more complicated by controlling more characters.