I'm afraid I disagree with OP on almost everything said. It seems like some people want Divinity Original Sin 3, but this isn't a Divinity game. It's Baldur's Gate and if anything, I feel like Larian aren't following the 5e rule-set closely enough.

While I enjoyed DOS2 and won't deny that it was successful, a lot of people didn't like the surface mechanics or how combat relied on action points. It was a great tactical RPG, but it was quite far from a tabletop experience in video game form and it seems obvious to me that's what Larian is going for with BG3.

I don't think the game is perfect as it is in early access, but I'd prefer they improve on lackluster features rather than try to rework this into Divinity with a Baldur's Gate skin.

1) I enjoy what they've got of skill checks, however I do agree that rolling a 1 should have different consequences than rolling a 13 when you need a 15. This could be fixed by adding more possible outcomes for skill checks, but that would mean more work since it means adding more dialogue and reactions. Hopefully they're willing to put that work in, because I think it would be worth it.
2) I'm not sure how they should handle camps yet, though I agree it's a problem if character moments are skipped over because we aren't going to camp enough. I'm sure that's something Larian will work on fixing; I noticed a few times that certain flags didn't get set for me, such as when Wyll talked about wanting to kill Spike not long after we killed Spike. That at least seems like a bug to me, which should be getting fixed sooner or later.
3) I don't want to experience everything in a first playthrough, because I want to discover new things if I start a new game. If people want to experience everything in one playthrough, then they're playing the wrong type of game and should be playing a linear RPG without choices. Personally I love how my experience playing a Tiefling Warlock will be vastly different from what I get playing Dwarven Fighter.

I feel the same about failed perception checks, however maybe it would be better to hide the roll on certain things so that players don't even know they failed on perception. Not only will this make traps more of a surprise, but players will get more good surprises on a second playthrough. I'm normally a bit iffy on hiding rolls, but I feel it's necessary since there isn't a DM to create a new experience every time.
4) I didn't experience Nettie, but I'll be looking forward to it on my next playthrough. That said, I do find it odd if the only way to get an antidote from her is to attack her. I'd imagine that you could roll a persuasion check, bribe her, or even pickpocket it from her if nothing else works. This is D&D, after all.
5) One thing worth noting is that Larian hasn't implemented the Sorcerer class yet and their spellcasting ability is based off of charisma. So if you want a spellcaster that is also great with people, a sorcerer will be an excellent choice.

With that said, why should players be able to succeed every persuasion check if they aren't charismatic? If I'm playing a Barbarian with 10 charisma, then I think it goes without saying that I should be pretty awful at talking to people. If you want to play a Barbarian with 18 charisma then that's also fine, but you should expect there will be sacrifices made elsewhere.
6) Sorry, but I hard disagree with you on modifiers. D&D already has ways to buff certain modifiers, such as spells that make you more likely to succeed on persuasion checks. This should work perfectly fine once Larian gets more of the PHB incorporated into the game.

I do find it interesting you mention Disco Elysium, though. I agree it's a good game, but it's also a very psychological RPG and that's why it makes sense your character would become more intimidating after punching out someone. I think the game was great, but I'm not sure how much of its mechanics Larian would want to incorporate into a D&D game.
7) When it comes to combat, I again disagree with this being a "downgrade". I can see why 5e's combat wouldn't appeal as much to people that enjoy controlling the environment to win fights, but that's not what Larian is going for with this game and it isn't what people want from a Baldur's Gate game.

In fact, combat may actually have been my least favorite part of DOS2. Action points were tied to both movement and the ability to attack, which meant feeling like I had to root myself to one spot so I could sling out as many attacks as possible. Surface effects meant a lot of the game was finding ways to combine the right elements rather than relying on each characters strengths.

In 5e movement is its own separate thing, which means I'm encouraged to move around. Thieves feel like agile fighters darting around a battlefield and even spellcasters are encouraged to move out of harms way. Lack of surface effects mean this is less a question of "who can combine the elements" and more a question of utilizing your creativity and each character's own unique skillset.

Last edited by Empress_Kuno; 11/10/20 05:51 PM.