> If you dont sleep you build up fatigue which eventually results in death so not resting is not really an option.
I don't remember seeing an exhaustion indicator in BG3. And it's not clear how do you get tired? I.e., how can you predict how much "strength" you've got to spend before you absolutely have to sleep? Seems like an overcomplication in a story/combat-driven game. I mean, eating/drinking/sleeping is completely fine for a survival game, like ARK or Conan or somesuch, but why here? What good does it bring? Every complication must have a reason behind it to justify its existence.