Originally Posted by Gray Ghost
[quote=Ryllharu]The problem is that the game really doesn't teach new players that they need to abuse the system. And personally I don't feel like that level of knowing and abusing the system should be necessary in the default difficulty of the game. Really, nothing is helping new players learn to use the systems and I think that's the biggest problem. I don't have much real experience with either 5e or Divinity: Original Sin 2 and so I'm trying to play this game like I'd play most any other cRPG on normal difficulty, which does not call for the level of tactical engagement you're describing.

I think that's really the issue many have with the current build of the game.

The tutorial section is a great story intro, but it isn't the best D&D 5th Edition introduction. It gives the basics, which is fine, but the game as it stands doesn't do so well in showing the full extent of what it allows players to get away with. It's more of a "learn by failing" build.

5e 'Core Rules' is hard. It is brutally hard at low levels. 1st and 2nd level combat is actually the hardest the game gets, in my experience. Maybe right before wizards and sorcerers get 3rd Level Spells as well. Shadowheart has dialogue that points that out against your duo's first fight with the brains. A single hit can kill you. A few bad rolls in a row can mean a total party kill. It's happened to me a few times in BG3 so far, haha.

The more RTS style real time cRPGs or action RPGs from other developers rely much more on auto-attack cycles. Wiff and tank and then burn through all your abilities and then they'll cool down while the game plays itself a bit more.

You can't do that with 5e D&D. Every single action counts.

There's a lot of actions and choices BG3 offers, directly from 5e, ones that are replenishable by round, encounter, short rest, and finally long rest. If players are burning through all their long-rest abilities every time they're clearly not aware of how effective they can be with the "lesser" abilities.

As for why and when and who those "lesser" abilities are most effective, that's a deeper dive into the system question. The character sheet and tooltips should be making this clear to players not familiar with 5e.