Originally Posted by mahe4
Originally Posted by clanpot
Originally Posted by porrage

5e isn't the problem. You're the problem. I don't mean you as a person, specifically. But just looking at what you're talking about here... You want Baldur's Gate 3 to be a follow up to Divinity Original Sin 2. Of course you're going to think the 5e ruleset is to blame. The game you want isn't Dungeons & Dragons. You want more Divinity Original Sin. If you're comparing it to DOS2 then you've already missed the point.

This strain of purity testing what it means to be a D&D game is not particularly convincing. For people who are not bought in to the 5e ruleset, the game feels like a regression from the fun and dynamic combat of D:OS2. The goal should be to make a good game first and a D&D game second.

and the claim, that 5e rules would make everything boring is just as convicing, since the rules now aren't 5e rules. they are heavily changed. how can anyone be certain, that a 5e video game would be more or less exciting?


Because 5e would remove almost all of the creative solutions available and turn everything into an RNGesus match, especially at the early encounters.
5e isn't a good game. It's not tightly designed. It's not complex. It's not tactically deep.

Because it was designed to be that way. It was designed to play fast with a human DM & players keeping track of everything. People have to keep track of what options are available, where everyone is in combat, etc.

The computer does all that for you, trivially, when you turn it into a computer game. But because 5e is meant to be run by a person, where enemies can respond as creatively as PCs, there isn't depth in the rules because the depth is supposed to come from the people playing.

But there's no people that can think outside the context of the game. Now it's just shallow combat where you either win the d20 slot machine, or find an exploit that lets you stay out of range.

All of this was hashed out and settled half a decade ago when 5e came out. WotC looked at the feedback, went "yup. you're right. but we want Rulings not Rules, people to not have to think about what they're doing on a turn, and fast play that feels like Classic D&D" and mumbled something about an optional tactical module for those that wanted it. [Said tactical module has never come out, and will never come out unless one of WotC's partners needs to create it while making a licensed product]