Originally Posted by Theliel
Originally Posted by mahe4
Originally Posted by clanpot
Originally Posted by porrage

5e isn't the problem. You're the problem. I don't mean you as a person, specifically. But just looking at what you're talking about here... You want Baldur's Gate 3 to be a follow up to Divinity Original Sin 2. Of course you're going to think the 5e ruleset is to blame. The game you want isn't Dungeons & Dragons. You want more Divinity Original Sin. If you're comparing it to DOS2 then you've already missed the point.

This strain of purity testing what it means to be a D&D game is not particularly convincing. For people who are not bought in to the 5e ruleset, the game feels like a regression from the fun and dynamic combat of D:OS2. The goal should be to make a good game first and a D&D game second.

and the claim, that 5e rules would make everything boring is just as convicing, since the rules now aren't 5e rules. they are heavily changed. how can anyone be certain, that a 5e video game would be more or less exciting?


Because 5e would remove almost all of the creative solutions available and turn everything into an RNGesus match, especially at the early encounters.
5e isn't a good game. It's not tightly designed. It's not complex. It's not tactically deep.


What creative solutions? You mean cheesing status effects and surfaces to cause as much CC as possible to tip the battle in your favor? I'd like to know what you consider to be "tactically deep."