There is a huge 4 page thread on this already, but I'll throw in a +1 here as well.

The cantrips that bother me:
Ray of Frost: There is a huge difference between losing 10 ft. of speed when you're hit by a ray of frost and falling prone even when it misses due to ice forming on the ground.

Acid Splash: Giving you the ability to hit 2 targets if they are next to each other is something radically different from a -2 on AC! 2 AC is a shield's worth of armor! And you don't even have to get hit, just stumbling through the puddle is enough.

Firebolt: From wonderful little blast spell in 5e to horrendously annoying in BG3. Also really unclear how much damage the secondary effect does, but It's killed several of my chars so far.

Friends: It's annoying to do, but it gives you advantage on every Charisma check that comes up in conversation, no consequences. In 5e the target of this cantrip will become hostile after the spell ends. This should force you to consider when and on whom to use it. The only thing limiting you now is your memory and how often you want to go trough the repetition of casting it every time you're about to speak to someone.

Please, Larian, remove these effects from the Cantrips. By all means let yourself go with spells like Fireballs, Lightning bolts, Sleet storms, Meteor swarms or whatever more we'll be able to toss across the battlefield in the future. These "leveled" spells are powerful magics and should make an impact. They are also limited by spell slots which naturally contains their madness. (Eyes the sorcerer in BG3's future suspiciously)